using UnityEngine; using System; using TapjoyUnity.Internal; namespace TapjoyUnity { /** * @deprecated Deprecated since version 14.5.0 * @brief Request of an action to be performed. */ [Obsolete("Deprecated since 14.5.0.")] public sealed class TJActionRequest { /** * @brief ID of this action request * * For OnPurchaseRequest, this is a campaign id. * For OnRewardRequest, this is the unique identifier of this reward to prevent the reuse attack. */ public string requestID; /** * @brief the token to verify reward request */ public string token; ~TJActionRequest() { if (requestID != null) { //no-op } } internal TJActionRequest(string requestID, string token) { this.requestID = requestID; this.token = token; } /** * @brief Notify this action request is completed. */ public void Completed() { //no-op } /** * @brief Notify this action request is cancelled. */ public void Cancelled() { //no-op } } }