// 管理 using UnityEngine; namespace YiDun.Protector { public class YiDunProtector { public static YiDunManager GetManager() { // if (YiDunManager.Instance != null) // { // return YiDunManager.Instance; // } var yiDunManagerGo = GameObject.Find("YiDunManager"); if (!yiDunManagerGo) { yiDunManagerGo = new GameObject("YiDunManager"); GameObject.DontDestroyOnLoad(yiDunManagerGo); YiDunManager.Instance.BindTo(yiDunManagerGo); } return YiDunManager.Instance; } } }