using cfg; namespace Capsule.Reward { public class EventToyMachineRewardAdapter : ICapsuleReward { private readonly EventToyMachineReward _reward; public EventToyMachineRewardAdapter(EventToyMachineReward reward, float inflationRate) { _reward = reward; InflationRate = inflationRate; } public int Index => _reward.Index; public int Weight => _reward.Weight; public int Quality => _reward.Quality; public int DropID => _reward.DropID; public string Fx => string.Empty; public string Audio => string.Empty; public int LeftWeight => _reward.Weight; public int RoundLimit => _reward.RoundLimit; public float InflationRate { get; } } }