using asap.core; using cfg; using game; using GameCore; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class EventFishingDuelSettlementPanel : MonoBehaviour { FishingEventData fishingEventData; Tables table; Button btn_receive; private EventSolomain solomain; List rewardItems; TMP_Text text_rank; Image icon_rank; List rewardItemData; private void Awake() { fishingEventData = GContext.container.Resolve(); table = GContext.container.Resolve(); btn_receive = transform.Find("root/reward/btn_receive/btn_green").GetComponent