using System.Threading.Tasks;
using asap.core;
using cfg;
using game;
using GameCore;
using UnityEngine;
using UnityEngine.UI;
namespace Event1v1Battle.Panel.InfoPanel
{
///
/// 1v1扇耳光大赛信息弹窗面板 Event1v1BattleSlapInfoPopupPanel
///
public class Event1v1BattleSlapInfoPopupPanel : BasePanel
{
#region UI Elements
private Button _btnClose;
private Event1v1BattleSlapInfoCell[] _cells;
#endregion
private Animation _uiAnimation;
private void Awake()
{
_btnClose = gameObject.FindChildGameObject("btn_close")?.GetComponentInChildren