using System; using System.Threading.Tasks; using UIExtend.Component; using UnityEngine; using DG.Tweening; namespace game { [System.Serializable] public class Event1v1BattleSlapTvData { [Header("can quality id")] public int canQualityId; [Header("OnSignal Slow Time")] public float slowTime; public float slowSpeed; [Header("OnSignal Shake")] public float tweenDuration; public Vector2 shakeStrength; public int shakeVibrato; public float shakeRandomness; public bool shakeSnapping; public bool shakeFadeOut; public ShakeRandomnessMode shakeRandomnessMode; } }