using asap.core; using GameCore; using TMPro; using UnityEngine; using UnityEngine.UI; public class EventBingoBattlePassPanel : MiniBattlePassFirstPanel { protected override int showCount => 3; Image bar; TMP_Text text_num_bar; TMP_Text text_num_level; Button btn_questionmark; GameObject info_tips; Button btn_close_tips; TMP_Text text_content; protected override void Awake() { base.Awake(); bar = transform.Find("root/bar/bg_bar/bar").GetComponent(); text_num_bar = transform.Find("root/bar/bg_bar/text_num").GetComponent(); text_num_level = transform.Find("root/bar/level/text_num").GetComponent(); btn_questionmark = transform.Find("root/btn_questionmark").GetComponent