using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using asap.core; using cfg; using EventCubeMelt; using GameCore; using TMPro; using UnityEngine; using UnityEngine.UI; namespace EventBlocks.UI { public class EventBlockCompleteShowPanel : BasePanel { private EventCubeMeltManager _thisEventManager; private Button _btnClose; private Button _btnClaim; private TMP_Text _txtDes; private Transform _box; [SerializeField] // 道具 private EventBlockShowItem[] items; //- private ZZVideoRawImageDecoder _videoBoxDecoder; //- private Tables _tables; private void Awake() { _thisEventManager = GContext.container.Resolve(); _tables = GContext.container.Resolve(); // _btnClose = transform.Find("p_panel_btn_close").GetComponent