using asap.core; using GameCore; using UI; using UnityEngine; using UnityEngine.UI; namespace EventBossFight { /// /// 阵亡弹窗:仅确认关闭,回到活动主界面;付费复活入口在主界面,与转盘互斥。 /// public class EventBossFightFailPanel : BasePanel { private Button _btnConfirm; private EventBossFightManager _manager; private EventBossFightManager Manager => _manager ??= GContext.container.Resolve(); private void Awake() { _btnConfirm = gameObject.FindChildGameObject("btn_green").GetComponent