using asap.core;
using GameCore;
using UI;
using UnityEngine;
using UnityEngine.UI;
namespace EventBossFight
{
///
/// 阵亡弹窗:仅确认关闭,回到活动主界面;付费复活入口在主界面,与转盘互斥。
///
public class EventBossFightFailPanel : BasePanel
{
private Button _btnConfirm;
private EventBossFightManager _manager;
private EventBossFightManager Manager => _manager ??= GContext.container.Resolve();
private void Awake()
{
_btnConfirm = gameObject.FindChildGameObject("btn_green").GetComponent