using cfg; using UI.Wheel; namespace EventBossFight { public class EventBossFightWheelRewardAdapter : IWheelReward { private readonly EventBossFightSpinPoints _reward; public EventBossFightWheelRewardAdapter(EventBossFightSpinPoints reward, float inflationRate) { _reward = reward; InflationRate = inflationRate; } /// /// 对应ID EventBossFightSpinPoints ID /// public int Index => _reward.ID; public int Weight => _reward.Weight; public int Quality => _reward.Quality; public int DropID => 0; public string Fx => _reward.Fx; public string Audio => _reward.Audio; public int LeftWeight => _reward.LeftWeight; public int RoundLimit => 0; public float InflationRate { get; } } }