// Events // namespace EventCubeMelt.UI { public class EventForUpdateCollect { } public class EventForRefreshCubeMeltPanel { } public class EventCubeMeltUpdateTicketCount { } public class EventCubeMeltShowNeoNormalPack { } public class EventCubeMeltStageFinish { } // 下一关刷新 public class EventCubeMeltForNextStage{} // 展示宝剑 public class EventCubeMeltShowMinWeapon{} // 更新进度 public class EventCubeMeltWeaponProgress { public float percent; } // 当前Stage结束的时候,展示 public class EventCubeMeltWeaponExhibit { } // 当前Stage动画展示结束了 public class EventCubeMeltWeaponExhibitFinished { } //隐藏手势 public class EventCubeMeltGuideFingerHide { } // 重新开始小手 public class EventNewGuideFingerStart { } public class EventNewGuideFingerFinish { } public class EventCubemeltExitAct{} // 结束读条 public class EventBlockLoadingFinished { } }