using UnityEngine; using UnityEngine.Serialization; namespace EventMowForTreasure { public class EventMowForTreasureObstacleCell_FinalReward : EventMowForTreasureObstacleCell { [FormerlySerializedAs("effectCabClaimObj")] [Header("FinalReward")] [SerializeField] protected GameObject effectCanClaimObj; [SerializeField] protected GameObject effectNormalObj; public void SetEffectActive(bool isCanClaim) { if(effectCanClaimObj) effectCanClaimObj?.SetActive(isCanClaim); if(effectNormalObj) effectNormalObj?.SetActive(!isCanClaim); } } }