using System; using UnityEngine; namespace EventMowForTreasure { public class EventMowForTreasureObstacleCell_Landmine : EventMowForTreasureObstacleCell { [Header("special cell=>地雷")] [SerializeField] private float specialCellAniDelayTime = 0.3f; public override void SetData(EventMowForTreasureObstacleData data, Action clickAction) { ObstacleData = data; ClickAction = clickAction; if (ObstacleData == null) return; _= PlayBreakEffect(); } public float GetSpecialCellAniDelayTime() { return specialCellAniDelayTime; } } }