using UnityEngine; namespace EventPartnerGather.Mining { public class CharacterAnimationReceiver : MonoBehaviour { private EventPartnerMiningCharacterController _characterController; private void OnAnimEnter(string args) { _characterController?.OnAnimEnter(args); } private void OnAnimEvent(string args) { _characterController?.OnAnimEvent(args); } // private void OnAnimEnd(string args) { _characterController?.OnAnimEnd(args); } private void OnDestroy() { _characterController = null; } public void SetCharacterController(EventPartnerMiningCharacterController characterController) { _characterController = characterController; } } }