using asap.core; using cfg; using GameCore; using System; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; public class HomeBtnComeBack : MonoBehaviour { EventWelcomeBackManager manager; Tables tables; TMP_Text text_time; Button btn; Timer timer; public GameObject redPoint; public GameObject redpoint_big; public TMP_Text text_redpoint_big; IDisposable disposable; private void Awake() { manager = new EventWelcomeBackManager(); tables = GContext.container.Resolve(); text_time = transform.Find("text_time").GetComponent(); btn = GetComponent