using asap.core; using Game; using System; using UniRx; using UnityEngine; namespace Script.RuntimeScript.GameLogic { public class PropBoxItem : MonoBehaviour { //public GameObject fx_diggingbox_finish; //IDisposable disposable; //private void OnEnable() //{ // disposable = GContext.OnEvent().Subscribe(OnPassClamp); //} //private void OnPassClamp(EventSandDigNewClamp obj) //{ // //if (transform.childCount > 0) // //{ // // fx_diggingbox_finish = transform.GetChild(0).gameObject; // fx_diggingbox_finish?.SetActive(false); // fx_diggingbox_finish?.SetActive(true); // //} // GContext.Publish(new EventUISound("audio_ui_sanddig_itemfinish")); //} //private void OnDisable() //{ // disposable?.Dispose(); // disposable = null; //} } }