using System; using asap.core; using Assets.Scripts.UI.AdWheel; using cfg; using DG.Tweening; using game; using GameCore; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; public class AdvertData { public int ID; public int index; public int day; public string cdTime; public bool isOpen; } public class AdvertPanel : MonoBehaviour { Button btn_close; TMP_Text txt_energy, txt_money, txt_ticket; ulong _curGold; int _curEnergy; int _curTicket; protected CompositeDisposable disposables = new CompositeDisposable(); private Transform panel_gift1; private Transform panel_gift2; private Transform panel_gift3; private void Awake() { txt_ticket = transform.Find("top_area/resource/icon_ticket/text_num").GetComponent(); txt_energy = transform.Find("top_area/resource/icon_energy/text_num").GetComponent(); txt_money = transform.Find("top_area/resource/icon_money/text_num").GetComponent(); btn_close = transform.Find("root/btn_close").GetComponent