using UnityEngine; using UnityEngine.UI; using TMPro; using GameCore; using asap.core; using System; using UniRx; using DG.Tweening; public class HomeBtnPiggyBank : MonoBehaviour { private Image _bar; private TMP_Text _textTime; private Button _btn; private PiggyBankPackData _pbpd; private IDisposable _timer; private IDisposable _updateBar; private void Awake() { _bar = transform.Find("bar").GetComponent(); _textTime = transform.Find("text_time").GetComponent(); _btn = GetComponent