using cfg; using UI.Wheel; namespace UI.HookWheel { public class EventHookWheelRewardAdapter : IWheelReward { private readonly EventHookWheelReward _reward; public EventHookWheelRewardAdapter(EventHookWheelReward reward, float inflationRate) { _reward = reward; InflationRate = inflationRate; } public int Index => _reward.Index; public int Weight => _reward.Weight; public int Quality => _reward.Quality; public int DropID => _reward.DropID; public string Fx => _reward.Fx; public string Audio => _reward.Audio; public int LeftWeight => _reward.LeftWeight; public int RoundLimit => _reward.RoundLimit; public float InflationRate { get; } } }