using System.Collections.Generic;
using GameCore;
public class OfferStoryChainPurchaseContext
{
///
/// Which slot is this purcase from.
///
public int Index { get; set; }
///
/// Rewards that has already been given to player. Do not distribute again!
///
public List RewardsGiven { get; set; }
///
/// Round count when this purchase was made.
///
public int RoundCount { get; set; }
}