using UnityEngine; using TMPro; using GameCore; using asap.core; public class EventPartnerStatueInfoPanelRewardView : MonoBehaviour { // [SerializeField] private RewardItemNew[] rewards; [SerializeField] private TMP_Text text_info, text_tip_bottom; private void Awake() { var arc = GContext.container.Resolve(); // var rewardItems = arc.TableContext.GetFinalRewardList(); // for (int i = 0; i < rewards.Length; i++) // { // rewards[i].SetData(rewardItems[i]); // } var tokenName = arc.TableContext.GetTokenName(); text_info.text = LocalizationMgr.GetFormatTextValue("UI_COMMON_eventicon_get3", tokenName); text_tip_bottom.text = LocalizationMgr.GetFormatTextValue("UI_EventSandDigPanel_7", tokenName); } private void Reset() { text_info = transform.Find("root/info1/text_info").GetComponent(); text_tip_bottom = transform.Find("root/text_tips").GetComponent(); } }