using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using GameCore; using asap.core; public class EventPartnerStatueTestScript : MonoBehaviour { private void Start() { } #if UNITY_EDITOR private void Update() { if (Input.GetKeyDown(KeyCode.Space)) { TestRollMethod(); } } private void TestStageTrick() { } private void TestRollMethod() { /* var arc = GContext.container.Resolve(); // Initialize test data if not already done if (arc.TableContext == null || arc.Model == null) { arc.InitTest(); } // Ensure we have enough tickets for testing arc.Model.TicketCount = 10000; // Set a high ticket count for testing // Run multiple rolls to analyze distribution Dictionary patternCount = new Dictionary(); List points = new List(); int totalRolls = 1000; for (int i = 0; i < totalRolls; i++) { (var point, var pattern) = arc.Roll(1); string patternKey = string.Join(",", pattern); if (patternCount.ContainsKey(patternKey)) { patternCount[patternKey]++; } else { patternCount[patternKey] = 1; } points.Add(point); } // Calculate and log distribution statistics Debug.Log($"[EventPartnerStatueMainPanel] Roll Distribution Analysis ({totalRolls} rolls):"); foreach (var kvp in patternCount) { float percentage = (float)kvp.Value / totalRolls * 100; Debug.Log($"Pattern [{kvp.Key}]: {kvp.Value} times ({percentage:F2}%)"); } // Calculate average point value // float avgPoint = points.Average(); // int minPoint = points.Min(); // int maxPoint = points.Max(); // Debug.Log($"[EventPartnerStatueMainPanel] Point Statistics:"); // Debug.Log($"Average Point: {avgPoint:F2}"); // Debug.Log($"Min Point: {minPoint}"); // Debug.Log($"Max Point: {maxPoint}"); // Check for special patterns if they exist var freePattern = string.Join(",", arc.TableContext.GetFreeDisplayPattern()); var morePattern = string.Join(",", arc.TableContext.GetMoreDisplayPattern()); if (patternCount.ContainsKey(freePattern)) { Debug.Log($"[EventPartnerStatueMainPanel] Free Pattern [{freePattern}] appeared: {patternCount[freePattern]} times"); } if (patternCount.ContainsKey(morePattern)) { Debug.Log($"[EventPartnerStatueMainPanel] More Pattern [{morePattern}] appeared: {patternCount[morePattern]} times"); } */ } #endif }