using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class PinballRewardItem : MonoBehaviour { public GameObject bar_root; public Image bar; public GameObject bg_done; public GameObject bg_next; public GameObject bg_lock; public List rewardItems; private void Reset() { bar_root = transform.Find("bg_bar").gameObject; bar = transform.Find("bg_bar/bar").GetComponent(); bg_done = transform.Find("bg_done").gameObject; bg_next = transform.Find("bg_next").gameObject; bg_lock = transform.Find("bg_lock").gameObject; rewardItems = new List(); for (int i = 1; i < 3; i++) { rewardItems.Add(transform.Find($"reward/reward{i}").GetComponent()); } } }