using UnityEngine; using TMPro; public class PinballUncountableMultiplierPopupView : MonoBehaviour { [SerializeField] private GameObject goNormal, goMore, goMax; [SerializeField] private TMP_Text textMultiplier; private void Awake() { gameObject.SetActive(false); goNormal.SetActive(false); goMore.SetActive(false); goMax.SetActive(false); } public void Show(int multiplier, bool isMax) { goNormal.SetActive(!isMax); goMax.SetActive(isMax); gameObject.SetActive(false); gameObject.SetActive(true); textMultiplier.text = 'x' + multiplier.ToString(); } }