using System.Collections; using UnityEngine; public class PinballUncountableRewardTipPopupControl : OfferTreasureAscentGrandRewardView { [SerializeField] private float showDuration = 2f; [SerializeField] private Vector3 tipOffset = new Vector3(0, 0, 0); protected override void Start() { btnTip.onClick.AddListener(ShowTip); tip.MoveableTip.transform.position = transform.position + tipOffset; StartCoroutine(ShowTipCoroutine()); } private IEnumerator ShowTipCoroutine() { tip.gameObject.SetActive(true); yield return new WaitForSeconds(showDuration); tip.gameObject.SetActive(false); } }