using System.Collections.Generic; using GameCore; using UnityEngine; using System.Threading.Tasks; using UniRx; using System; using asap.core; using Game; public class SocialRushEgyptPanel : Assets.Scripts.UI.SocialRush.SocialRushMainPanel { [SerializeField] private Animation aniRoot; protected override async Task Refresh(List rewardList) { int idx = 0; var itemViewDataList = new List(); while (idx < rewardList.Count) { itemViewDataList.Add(new SocialRushRewardItemViewData { Reward = rewardList[idx], IsDone = false, Type = idx % 2 == 0 ? SocialRushRewardItemViewType.LeftSide : SocialRushRewardItemViewType.RightSide, DoShow = true }); idx++; } if (itemViewDataList.Count > 0) itemViewDataList[^1].Type = SocialRushRewardItemViewType.Final; while (idx < RewardSlotCount) { itemViewDataList.Add(new SocialRushRewardItemViewData { DoShow = false }); idx++; } aniRoot.Play(); GContext.Publish(new EventUISound("audio_ui_eventsocialegypt_refresh")); await Task.Delay(TimeSpan.FromSeconds(35f/60)); for (int i = 0; i < itemViewDataList.Count; i++) { socialRushRewardItemViews[i].Set(itemViewDataList[i]); } await Task.Delay(TimeSpan.FromSeconds(50f/60)); // for (int i = 0; i < socialRushRewardItemViews.Length - 1; i++) // socialRushRewardItemViews[i].Hide(); // for (int i = 0; i < itemViewDataList.Count; i++) // { // if (itemViewDataList[i].DoShow) // { // GContext.Publish(new EventUISound("audio_ui_socialrush_viking_fly")); // await FlyItem( // flyingSocialRushReward.transform.position, // socialRushRewardItemViews[i].transform.position, // bezierPivot.transform.position, // 0.5f, // socialRushRewardItemViews[i].transform.localScale.x, // itemViewDataList[i].Reward); // } // socialRushRewardItemViews[i].Set(itemViewDataList[i]); // } } }