#import #import #import "UnityViewControllerBase.h" #define TJ_ORIENTATION_PROPERTIES \ @property (nonatomic, assign) UIInterfaceOrientation lockedOrientation; \ @property (assign, nonatomic) BOOL canRotate; @interface TapjoyUnityDefaultViewController : UnityDefaultViewController TJ_ORIENTATION_PROPERTIES @end @interface TapjoyUnityLandscapeLeftOnlyViewController : UnityLandscapeLeftOnlyViewController TJ_ORIENTATION_PROPERTIES @end @interface TapjoyUnityLandscapeRightOnlyViewController : UnityLandscapeRightOnlyViewController TJ_ORIENTATION_PROPERTIES @end @interface TapjoyUnityPortraitOnlyViewController : UnityPortraitOnlyViewController TJ_ORIENTATION_PROPERTIES @end // Currently our iOS SDK does not support Portrait Upside Down as the only orientation. // This class should help with futureproofing if we decide to revisit that behavior. @interface TapjoyUnityPortraitUpsideDownOnlyViewController : UnityPortraitUpsideDownOnlyViewController TJ_ORIENTATION_PROPERTIES @end