using UnityEngine.UIElements; namespace io.github.hatayama.uLoopMCP { /// /// UI section displaying server running status. /// Part of McpEditorWindowUI's component hierarchy. /// public class ServerStatusSection { private readonly Label _statusValueLabel; private readonly VisualElement _statusIndicator; private ServerStatusData _lastData; public ServerStatusSection(VisualElement root) { _statusValueLabel = root.Q