using UnityEditor; namespace io.github.hatayama.uLoopMCP { public static class DynamicCodeCompilationServiceRegistration { private static readonly object SyncRoot = new object(); [InitializeOnLoadMethod] private static void Register() { EnsureRegistered(); } internal static void EnsureRegistered() { lock (SyncRoot) { if (DynamicCompilationServiceRegistry.HasRegisteredFactory) { return; } DynamicCompilationServiceRegistry.RegisterFactory(new DynamicCodeCompilationServiceFactory()); } } } }