{ "Success": true, "Result": "FAILED: System.NullReferenceException: Object reference not set to an instance of an object\r\n at MiniBattlePassDataProvider.GetMiniBattlePassRecord (System.String key) [0x00001] in C:\\projects\\ft\\Client\\Assets\\Scripts\\MiniBP\\MiniBattlePassDataProvider.cs:143 \r\n at game.PlayerDataStorage.PlayerKVGameplayLoop+FishingSubscribers.Bind (cfg.Tables tables, GameCore.FishingEventData events, asap.core.Container container) [0x002ee] in C:\\projects\\ft\\Client\\Assets\\Scripts\\Services\\UserService.KVFishingValidation.cs:300 \r\n at game.PlayerDataStorage.PlayerKVGameplayLoop.VerifyFishingForEditorAsync () [0x022c2] in C:\\projects\\ft\\Client\\Assets\\Scripts\\Services\\UserService.KVFishingValidation.cs:199 \r\n at game.PlayerDataStorage.PlayerKVGameplayLoop.VerifyFishingForEditorAsync () [0x02f38] in C:\\projects\\ft\\Client\\Assets\\Scripts\\Services\\UserService.KVFishingValidation.cs:263 \r\n at KVGameplayLoopSetup.RunValidationAsync (System.String caseId) [0x00101] in C:\\projects\\ft\\Client\\Assets\\Editor\\KVGameplayLoopSetup.cs:27 \r\n at uLoopMCP.Dynamic.DynamicCommand.ExecuteAsync (System.Collections.Generic.Dictionary`2[TKey,TValue] parameters, System.Threading.CancellationToken ct) [0x000b7] in <8dca5bd1d8bf43df93261731dab4e187>:0 ", "Logs": [ "Execution completed successfully", "Performance hint: Auto-resolved 1 missing using directive(s): using UnityEngine.Rendering.VirtualTexturing; — Include them in your code to skip auto-resolution and improve compilation speed." ], "CompilationErrors": [], "ErrorMessage": "", "SecurityLevel": "Restricted", "Error": "", "UpdatedCode": null, "DiagnosticsSummary": null, "Diagnostics": [] }