# Media files *.png *.jpg *.jpeg *.gif *.bmp *.tiff *.tif *.webp *.svg *.mp3 *.wav *.ogg *.flac *.mp4 *.avi *.mov *.wmv *.webm *.flv *.mkv # Meta files (common in game engines like Unity) *.meta # Generated files *.tmp *.temp *.cache # Log files *.log # Backup files *.bak *.backup # OS generated files .DS_Store Thumbs.db # Unity specific ignores from Client/.gitignore /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ /[Bb]in/ /SerializedBuildInfo/ # ignore all files and folders ends with "~" *~ # MemoryCaptures can get excessive in size. # They also could contain extremely sensitive data /[Mm]emoryCaptures/ # Autogenerated Jetbrains Rider plugin /[Aa]ssets/Plugins/Editor/JetBrains* # Visual Studio cache directory .vs/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db .vsconfig .vshistory .vscode/ # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Builds *.apk *.unitypackage # Crashlytics generated file crashlytics-build.properties # ignore Test Scripts & resources in test folder /[Aa]ssets/[Tt]emp[Tt]est/ /[Aa]ssets/[Tt]emp[Tt]est /[Aa]ssets/[Tt]emp[Tt]est.meta # ignore build info from reporter /[Aa]ssets/StreamingAssets/build_info/ /[Aa]ssets/StreamingAssets/build_info /[Aa]ssets/StreamingAssets/build_info.meta # ignore core source code /LocalPackages/GameCore/ /LocalPackages/asap.core/ # HybridCLR Temp project /HybridCLRData/StrippedAOTDllsTempProj # ignore idea files .idea/ #ignore tysdk Packages/tysdk