using System.Threading.Tasks; using asap.core; using cfg; using game; using GameCore; using UnityEngine; using UnityEngine.UI; namespace Event1v1Battle.Panel.InfoPanel { /// /// 1v1扇耳光大赛信息弹窗面板 Event1v1BattleSlapInfoPopupPanel /// public class Event1v1BattleSlapInfoPopupPanel : BasePanel { #region UI Elements private Button _btnClose; private Event1v1BattleSlapInfoCell[] _cells; #endregion private Animation _uiAnimation; private void Awake() { _btnClose = gameObject.FindChildGameObject("btn_close")?.GetComponentInChildren