using System; using System.Threading.Tasks; using UnityEngine; namespace EventCubeMelt { public class EmptyCellRender : MonoBehaviour { // 特效直接挂身上可以不 // [SerializeField] private GameObject fxDisAppear; //- private GameObject _disappearEffectGo; private void Awake() { // if (fxDisAppear) // { // _disappearEffectGo = Instantiate(fxDisAppear,transform); // _disappearEffectGo?.SetActive(false); // } } #region 用户函数 public async Task RunClearAnimation() { _disappearEffectGo?.SetActive(true); await Awaiters.Seconds(0.8f); _disappearEffectGo?.SetActive(false); } #endregion } }