using asap.core; using cfg; using game; using GameCore; using System; using System.Collections.Generic; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; public class HomeBtnRecharge : EventButtonResource { string EventRechargeBenefitsPanel = "EventRechargeBenefitsPanel"; private TMP_Text textTimer; Button btn_potion; Image icon; string iconUrl; private DateTime endDateTime; Tables tables; PlayerShopData playerShopData; EventTotalRecharge eventTotalRecharge; protected CompositeDisposable disposables = new CompositeDisposable(); public GameObject redPoint; public GameObject redpoint_big; public TMP_Text text_redpoint_big; TotalRechargeManager totalRechargeManager; TotalRechargeData totalRechargeData; void Awake() { totalRechargeManager = new TotalRechargeManager(); textTimer = transform.Find("text_time").GetComponent(); btn_potion = GetComponent