using asap.core; using GameCore; using System; using TMPro; using UnityEngine; using UnityEngine.UI; public class LuckyTaskItem : ItemRewardBase { public LuckyTaskItemData data { get; private set; } GameObject bg_cliam; Button btn_claim; GameObject bg_normal; Button btnGo; TMP_Text taskDescText; GameObject mask; Action action; private void Awake() { bg_cliam = transform.Find("bg_cliam").gameObject; btn_claim = transform.Find("bg_cliam/btn_claim/btn_green_c").GetComponent