using asap.core; using cfg; using game; using GameCore; using System; using System.Collections.Generic; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; public class HomeBtnMatch : EventButtonResource { private TMP_Text textTimer; Button btn; Image icon; public GameObject redPoint; public GameObject redpoint_big; public TMP_Text text_redpoint_big; string iconUrl; private DateTime endDateTime; Tables tables; EventMatchGameManager matchGameManager; FishingEvent fishingEvent; protected CompositeDisposable disposables = new CompositeDisposable(); EventMatchInit eventMatchInit; private void Awake() { matchGameManager = new EventMatchGameManager(); textTimer = transform.Find("text_time").GetComponent(); btn = GetComponent