using System.Collections.Generic; using cfg; using game; using GameCore; namespace OrderManager { public interface IOrderReplenishment { /// /// 需要考虑:1.活动期间,活动没开,补进度没意义 /// 2.连续购买同一个礼包,连续失败触发补单,进度只补一次,其他次奖励走保底 /// 3.上一期的购买失败,在下一期开时才触发补单需判断 EVENT ID /// /// /// /// /// /// void OnReplenish(ShopBuyTypeData buyType, IAPItemList iAPItemList, List itemDataGift, RewardType rewardShowType, bool voucher = false); } }