using System.Collections.Generic;
using cfg;
using game;
using GameCore;
namespace OrderManager
{
public interface IOrderReplenishment
{
///
/// 需要考虑:1.活动期间,活动没开,补进度没意义
/// 2.连续购买同一个礼包,连续失败触发补单,进度只补一次,其他次奖励走保底
/// 3.上一期的购买失败,在下一期开时才触发补单需判断 EVENT ID
///
///
///
///
///
///
void OnReplenish(ShopBuyTypeData buyType, IAPItemList iAPItemList, List itemDataGift, RewardType rewardShowType, bool voucher = false);
}
}