using cfg; using UI.Wheel; namespace Assets.Scripts.UI.AdWheel { public class EventAdWheelRewardAdapter : IWheelReward { private readonly EventAdWheelReward _adReward; private float _inflationRate = 0; public EventAdWheelRewardAdapter(EventAdWheelReward adReward, float inflationRate) { _adReward = adReward; _inflationRate = inflationRate; } public int Index => _adReward.Index; public int Weight => _adReward.Weight; public int Quality => _adReward.Quality; public int DropID => _adReward.DropID; public string Fx => _adReward.Fx; public string Audio => _adReward.Audio; public int LeftWeight => _adReward.LeftWeight; public int RoundLimit => 999; public float InflationRate => _inflationRate; } }