using asap.core; using cfg; using GameCore; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HomeBtnFishingDuel : EventButtonResource { GameObject redpoint; Button btn_enter; FishingEventData fishingEventData; Tables tables; int fishingEventID; private void Awake() { fishingEventData = GContext.container.Resolve(); btn_enter = GetComponent