using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using asap.core; using cfg; using game; using GameCore; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; namespace UI.PackPanel { public class GeneralEventNormalAndFreePackPanel:BasePanel { private GeneralEventNormalPackCell[] _packCells; private TMP_Text _textTime; private Button _btnClose; private Tables Tables=>GContext.container.Resolve(); private void Awake() { _textTime = gameObject.FindChildGameObject("text_time").GetComponent(); _packCells = gameObject.GetComponentsInChildren(); _btnClose = gameObject.FindChildGameObject("btn_close").GetComponent