using System; using asap.core; using cfg; using game; using GameCore; using System.Threading.Tasks; using Newtonsoft.Json.Linq; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; public class PinataPack_PonyPanel : MonoBehaviour { #region UI_ELEMENTS private Button btn_purchase; private Button btn_questionmark; private RewardItemNew[] _rewardItemNews; private TextMeshProUGUI p_text; private TextMeshProUGUI _timeText; private TextMeshProUGUI text_remaining; [SerializeField] private float _delayShowTips = 0.1f; [SerializeField] private float _delayCloseTips = 0.1f; #endregion private void Awake() { btn_purchase = this.transform.Find("root/btn_buy/btn_purchase").GetComponent