using System; using TMPro; using UniRx; using UnityEngine.UI; using cfg; using asap.core; using GameCore; using UnityEngine; using game; using System.Collections.Generic; public class GiftPiggyBankPopupPanel : BasePanel { private TMP_Text _textTimer, _textPrice, _textPriceGray, _textBubbleFull, _textBubbleNormal, _textBarEnd, _textBarMid; private Image _progressBar; private Tables _tables; private Button _btnBuy, _btnClose, _btnInfo, _btnBuyGray; private GameObject _bubbleNormal, _bubbleFull, _textContentNormal, _textContentFull, _tagFull, text_info; private PiggyBankPackData _pbpd; private IAPItemList _iap; private void Awake() { #region UI _textTimer = transform.Find("root/text_time").GetComponent(); _progressBar = transform.Find("root/bg_bar/bar").GetComponent(); _btnBuy = transform.Find("root/btn_buy/btn_green").GetComponent