using asap.core; using game; using GameCore; using System; using System.Collections; using System.Collections.Generic; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; public class ClubChooseHeirPopupPanel : MonoBehaviour { Button btn_close; Button btn_sure; public Transform content; public GameObject contentPrefab; ClubService clubService; string selectId = "0"; List heirItems = new List(); HeirItem curHeirItem; bool isEnable = true; private void Awake() { clubService = GContext.container.Resolve(); btn_close = transform.Find("btn_close").GetComponent