using asap.core; using game; using GameCore; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SocialFriends : MonoBehaviour { List toggleList = new List(); List selected_tab = new List(); FishingFriendAddPanel addfriends; GameObject addfriendsOb; GameObject listOb; GameObject timelineOb; #region 事件 //Button btn_event; #endregion #region 好友列表 public GameObject item; public PanelScroll scrollRect; GameObject empty; float itemHigh; public int curSelfRank; SocialFriendItem selfItem; Button btn_add; GameObject loading; #endregion public void InitUI() { for (int i = 1; i <= 3; i++) { toggleList.Add(transform.Find($"tab/text_tab{i}").GetComponent()); selected_tab.Add(transform.Find($"tab/selected_tab{i}").gameObject); } addfriendsOb = transform.Find("addfriends").gameObject; listOb = transform.Find("list").gameObject; timelineOb = transform.Find("timeline").gameObject; //btn_event = transform.Find("btn_event").GetComponent