fileFormatVersion: 2 guid: 232d9db43d7e44df6b433d7b4a3c1e0f ModelImporter: serializedVersion: 22200 internalIDToNameTable: - first: 1: 100000 second: Bip001 - first: 1: 100002 second: //RootNode - first: 1: 100004 second: Bip001 Head - first: 1: 100006 second: Bip001 HeadNub - first: 1: 100008 second: Bip001 L Calf - first: 1: 100010 second: Bip001 L Clavicle - first: 1: 100012 second: Bip001 L Finger0 - first: 1: 100014 second: Bip001 L Finger01 - first: 1: 100016 second: Bip001 L Finger02 - first: 1: 100018 second: Bip001 L Finger0Nub - first: 1: 100020 second: Bip001 L Finger1 - first: 1: 100022 second: Bip001 L Finger11 - first: 1: 100024 second: Bip001 L Finger12 - first: 1: 100026 second: Bip001 L Finger1Nub - first: 1: 100028 second: Bip001 L Finger2 - first: 1: 100030 second: Bip001 L Finger21 - first: 1: 100032 second: Bip001 L Finger22 - first: 1: 100034 second: Bip001 L Finger2Nub - first: 1: 100036 second: Bip001 L Finger3 - first: 1: 100038 second: Bip001 L Finger31 - first: 1: 100040 second: Bip001 L Finger32 - first: 1: 100042 second: Bip001 L Finger3Nub - first: 1: 100044 second: Bip001 L Finger4 - first: 1: 100046 second: Bip001 L Finger41 - first: 1: 100048 second: Bip001 L Finger42 - first: 1: 100050 second: Bip001 L Finger4Nub - first: 1: 100052 second: Bip001 L Foot - first: 1: 100054 second: Bip001 L Forearm - first: 1: 100056 second: Bip001 L Hand - first: 1: 100058 second: Bip001 L Thigh - first: 1: 100060 second: Bip001 L Toe0 - first: 1: 100062 second: Bip001 L Toe0Nub - first: 1: 100064 second: Bip001 L UpperArm - first: 1: 100066 second: Bip001 Neck - first: 1: 100068 second: Bip001 Pelvis - first: 1: 100070 second: Bip001 R Calf - first: 1: 100072 second: Bip001 R Clavicle - first: 1: 100074 second: Bip001 R Finger0 - first: 1: 100076 second: Bip001 R Finger01 - first: 1: 100078 second: Bip001 R Finger02 - first: 1: 100080 second: Bip001 R Finger0Nub - first: 1: 100082 second: Bip001 R Finger1 - first: 1: 100084 second: Bip001 R Finger11 - first: 1: 100086 second: Bip001 R Finger12 - first: 1: 100088 second: Bip001 R Finger1Nub - first: 1: 100090 second: Bip001 R Finger2 - first: 1: 100092 second: Bip001 R Finger21 - first: 1: 100094 second: Bip001 R Finger22 - first: 1: 100096 second: Bip001 R Finger2Nub - first: 1: 100098 second: Bip001 R Finger3 - first: 1: 100100 second: Bip001 R Finger31 - first: 1: 100102 second: Bip001 R Finger32 - first: 1: 100104 second: Bip001 R Finger3Nub - first: 1: 100106 second: Bip001 R Finger4 - first: 1: 100108 second: Bip001 R Finger41 - first: 1: 100110 second: Bip001 R Finger42 - first: 1: 100112 second: Bip001 R Finger4Nub - first: 1: 100114 second: Bip001 R Foot - first: 1: 100116 second: Bip001 R Forearm - first: 1: 100118 second: Bip001 R Hand - first: 1: 100120 second: Bip001 R Thigh - first: 1: 100122 second: Bip001 R Toe0 - first: 1: 100124 second: Bip001 R Toe0Nub - first: 1: 100126 second: Bip001 R UpperArm - first: 1: 100128 second: Bip001 Spine - first: 1: 100130 second: Bip001 Spine1 - first: 1: 100132 second: Bip001 Spine2 - first: 4: 400000 second: Bip001 - first: 4: 400002 second: //RootNode - first: 4: 400004 second: Bip001 Head - first: 4: 400006 second: Bip001 HeadNub - first: 4: 400008 second: Bip001 L Calf - first: 4: 400010 second: Bip001 L Clavicle - first: 4: 400012 second: Bip001 L Finger0 - first: 4: 400014 second: Bip001 L Finger01 - first: 4: 400016 second: Bip001 L Finger02 - first: 4: 400018 second: Bip001 L Finger0Nub - first: 4: 400020 second: Bip001 L Finger1 - first: 4: 400022 second: Bip001 L Finger11 - first: 4: 400024 second: Bip001 L Finger12 - first: 4: 400026 second: Bip001 L Finger1Nub - first: 4: 400028 second: Bip001 L Finger2 - first: 4: 400030 second: Bip001 L Finger21 - first: 4: 400032 second: Bip001 L Finger22 - first: 4: 400034 second: Bip001 L Finger2Nub - first: 4: 400036 second: Bip001 L Finger3 - first: 4: 400038 second: Bip001 L Finger31 - first: 4: 400040 second: Bip001 L Finger32 - first: 4: 400042 second: Bip001 L Finger3Nub - first: 4: 400044 second: Bip001 L Finger4 - first: 4: 400046 second: Bip001 L Finger41 - first: 4: 400048 second: Bip001 L Finger42 - first: 4: 400050 second: Bip001 L Finger4Nub - first: 4: 400052 second: Bip001 L Foot - first: 4: 400054 second: Bip001 L Forearm - first: 4: 400056 second: Bip001 L Hand - first: 4: 400058 second: Bip001 L Thigh - first: 4: 400060 second: Bip001 L Toe0 - first: 4: 400062 second: Bip001 L Toe0Nub - first: 4: 400064 second: Bip001 L UpperArm - first: 4: 400066 second: Bip001 Neck - first: 4: 400068 second: Bip001 Pelvis - first: 4: 400070 second: Bip001 R Calf - first: 4: 400072 second: Bip001 R Clavicle - first: 4: 400074 second: Bip001 R Finger0 - first: 4: 400076 second: Bip001 R Finger01 - first: 4: 400078 second: Bip001 R Finger02 - first: 4: 400080 second: Bip001 R Finger0Nub - first: 4: 400082 second: Bip001 R Finger1 - first: 4: 400084 second: Bip001 R Finger11 - first: 4: 400086 second: Bip001 R Finger12 - first: 4: 400088 second: Bip001 R Finger1Nub - first: 4: 400090 second: Bip001 R Finger2 - first: 4: 400092 second: Bip001 R Finger21 - first: 4: 400094 second: Bip001 R Finger22 - first: 4: 400096 second: Bip001 R Finger2Nub - first: 4: 400098 second: Bip001 R Finger3 - first: 4: 400100 second: Bip001 R Finger31 - first: 4: 400102 second: Bip001 R Finger32 - first: 4: 400104 second: Bip001 R Finger3Nub - first: 4: 400106 second: Bip001 R Finger4 - first: 4: 400108 second: Bip001 R Finger41 - first: 4: 400110 second: Bip001 R Finger42 - first: 4: 400112 second: Bip001 R Finger4Nub - first: 4: 400114 second: Bip001 R Foot - first: 4: 400116 second: Bip001 R Forearm - first: 4: 400118 second: Bip001 R Hand - first: 4: 400120 second: Bip001 R Thigh - first: 4: 400122 second: Bip001 R Toe0 - first: 4: 400124 second: Bip001 R Toe0Nub - first: 4: 400126 second: Bip001 R UpperArm - first: 4: 400128 second: Bip001 Spine - first: 4: 400130 second: Bip001 Spine1 - first: 4: 400132 second: Bip001 Spine2 - first: 74: 7400000 second: Upperbody Swing Prop - first: 95: 9500000 second: //RootNode - first: 41386430: 2186277476908879412 second: ImportLogs externalObjects: {} materials: materialImportMode: 0 materialName: 0 materialSearch: 1 materialLocation: 0 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 removeConstantScaleCurves: 0 motionNodeName: rigImportErrors: rigImportWarnings: animationImportErrors: animationImportWarnings: "\nClip 'Take 001' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip001 Spine1' has translation animation that will be discarded.\n\t'Bip001 Spine2' has translation animation that will be discarded.\n\t'Bip001 Neck' has translation animation that will be discarded.\n\t'Bip001 L Clavicle' has translation animation that will be discarded.\n\t'Bip001 L UpperArm' has translation animation that will be discarded.\n\t'Bip001 L Forearm' has translation animation that will be discarded.\n\t'Bip001 L Hand' has translation animation that will be discarded.\n\t'Bip001 L Finger0' has translation animation that will be discarded.\n\t'Bip001 L Finger01' has translation animation that will be discarded.\n\t'Bip001 L Finger02' has translation animation that will be discarded.\n\t'Bip001 L Finger1' has translation animation that will be discarded.\n\t'Bip001 L Finger11' has translation animation that will be discarded.\n\t'Bip001 L Finger12' has translation animation that will be discarded.\n\t'Bip001 L Finger2' has translation animation that will be discarded.\n\t'Bip001 L Finger21' has translation animation that will be discarded.\n\t'Bip001 L Finger22' has translation animation that will be discarded.\n\t'Bip001 L Finger3' has translation animation that will be discarded.\n\t'Bip001 L Finger31' has translation animation that will be discarded.\n\t'Bip001 L Finger32' has translation animation that will be discarded.\n\t'Bip001 L Finger4' has translation animation that will be discarded.\n\t'Bip001 L Finger41' has translation animation that will be discarded.\n\t'Bip001 L Finger42' has translation animation that will be discarded.\n\t'Bip001 R Clavicle' has translation animation that will be discarded.\n\t'Bip001 R UpperArm' has translation animation that will be discarded.\n\t'Bip001 R Forearm' has translation animation that will be discarded.\n\t'Bip001 R Hand' has translation animation that will be discarded.\n\t'Bip001 R Finger0' has translation animation that will be discarded.\n\t'Bip001 R Finger01' has translation animation that will be discarded.\n\t'Bip001 R Finger02' has translation animation that will be discarded.\n\t'Bip001 R Finger1' has translation animation that will be discarded.\n\t'Bip001 R Finger11' has translation animation that will be discarded.\n\t'Bip001 R Finger12' has translation animation that will be discarded.\n\t'Bip001 R Finger2' has translation animation that will be discarded.\n\t'Bip001 R Finger21' has translation animation that will be discarded.\n\t'Bip001 R Finger22' has translation animation that will be discarded.\n\t'Bip001 R Finger3' has translation animation that will be discarded.\n\t'Bip001 R Finger31' has translation animation that will be discarded.\n\t'Bip001 R Finger32' has translation animation that will be discarded.\n\t'Bip001 R Finger4' has translation animation that will be discarded.\n\t'Bip001 R Finger41' has translation animation that will be discarded.\n\t'Bip001 R Finger42' has translation animation that will be discarded.\n\t'Bip001 Head' has translation animation that will be discarded.\n\t'Bip001 L Thigh' has translation animation that will be discarded.\n\t'Bip001 L Foot' has translation animation that will be discarded.\n\t'Bip001 L Toe0' has translation animation that will be discarded.\n\t'Bip001 R Thigh' has translation animation that will be discarded.\n\t'Bip001 R Foot' has translation animation that will be discarded.\n" animationRetargetingWarnings: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 animationCompression: 3 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] clipAnimations: - serializedVersion: 16 name: Upperbody Swing Prop takeName: Take 001 internalID: 0 firstFrame: 0 lastFrame: 27 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: - path: weight: 1 - path: Bip001 weight: 1 - path: Bip001/Bip001 Pelvis weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L Foot weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L Foot/Bip001 L Toe0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R Foot weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R Foot/Bip001 R Toe0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 Head weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger0/Bip001 L Finger01 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger0/Bip001 L Finger01/Bip001 L Finger02 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger1 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger1/Bip001 L Finger11 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger1/Bip001 L Finger11/Bip001 L Finger12 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger2 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger2/Bip001 L Finger21 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger2/Bip001 L Finger21/Bip001 L Finger22 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger3 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger3/Bip001 L Finger31 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger3/Bip001 L Finger31/Bip001 L Finger32 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger4 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger4/Bip001 L Finger41 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger4/Bip001 L Finger41/Bip001 L Finger42 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0/Bip001 R Finger01 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0/Bip001 R Finger01/Bip001 R Finger02 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1/Bip001 R Finger11 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1/Bip001 R Finger11/Bip001 R Finger12 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21/Bip001 R Finger22 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31/Bip001 R Finger32 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41/Bip001 R Finger42 weight: 1 maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 isReadable: 1 meshes: lODScreenPercentages: [] globalScale: 1000 meshCompression: 0 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 importVisibility: 0 importBlendShapes: 1 importCameras: 0 importLights: 0 nodeNameCollisionStrategy: 0 fileIdsGeneration: 1 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 keepQuads: 0 weldVertices: 1 bakeAxisConversion: 0 preserveHierarchy: 0 skinWeightsMode: 0 maxBonesPerVertex: 4 minBoneWeight: 0.001 optimizeBones: 1 meshOptimizationFlags: -1 indexFormat: 1 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 secondaryUVMarginMethod: 0 secondaryUVMinLightmapResolution: 40 secondaryUVMinObjectScale: 1 secondaryUVPackMargin: 4 useFileScale: 1 strictVertexDataChecks: 0 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 tangentImportMode: 4 normalCalculationMode: 0 legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1 blendShapeNormalImportMode: 1 normalSmoothingSource: 0 referencedClips: [] importAnimation: 1 humanDescription: serializedVersion: 3 human: - boneName: Bip001 Spine humanName: Hips limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Thigh humanName: RightUpperLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Calf humanName: RightLowerLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Foot humanName: RightFoot limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Toe0 humanName: RightToes limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 Spine1 humanName: Spine limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 Spine2 humanName: Chest limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Clavicle humanName: RightShoulder limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R UpperArm humanName: RightUpperArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Forearm humanName: RightLowerArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Hand humanName: RightHand limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 Head humanName: Head limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Clavicle humanName: LeftShoulder limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L UpperArm humanName: LeftUpperArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Forearm humanName: LeftLowerArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Hand humanName: LeftHand limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Thigh humanName: LeftUpperLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Calf humanName: LeftLowerLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Foot humanName: LeftFoot limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Toe0 humanName: LeftToes limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger0 humanName: Left Thumb Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger01 humanName: Left Thumb Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger02 humanName: Left Thumb Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger1 humanName: Left Index Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger11 humanName: Left Index Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger12 humanName: Left Index Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger2 humanName: Left Middle Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger21 humanName: Left Middle Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger22 humanName: Left Middle Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger3 humanName: Left Ring Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger31 humanName: Left Ring Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger32 humanName: Left Ring Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger4 humanName: Left Little Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger41 humanName: Left Little Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger42 humanName: Left Little Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger0 humanName: Right Thumb Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger01 humanName: Right Thumb Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger02 humanName: Right Thumb Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger1 humanName: Right Index Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger11 humanName: Right Index Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger12 humanName: Right Index Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger2 humanName: Right Middle Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger21 humanName: Right Middle Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger22 humanName: Right Middle Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger3 humanName: Right Ring Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger31 humanName: Right Ring Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger32 humanName: Right Ring Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger4 humanName: Right Little Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger41 humanName: Right Little Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger42 humanName: Right Little Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 skeleton: - name: Upperbody Swing Prop(Clone) parentName: position: {x: 0, y: 0, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Bip001 parentName: position: {x: 0, y: 1.1176735, z: 0} rotation: {x: -0.50000036, y: 0.49999967, z: 0.49999967, w: 0.50000036} scale: {x: 0.0009999999, y: 0.0009999999, z: 0.001} - name: Bip001 Pelvis parentName: position: {x: 0, y: 0, z: 0} rotation: {x: -0.5, y: 0.5, z: 0.49999934, w: 0.50000066} scale: {x: 1, y: 0.99999994, z: 0.99999994} - name: Bip001 Spine parentName: position: {x: -111.65059, y: -0.13394704, z: 0.00015502269} rotation: {x: -0.000002080476, y: 0.000000693676, z: -0.000398159, w: 0.99999994} scale: {x: 1, y: 0.99999994, z: 0.99999994} - name: Bip001 L Thigh parentName: position: {x: 111.65047, y: 0.22263598, z: 97.08734} rotation: {x: -0.050376862, y: 0.9987303, z: 0.0000013365978, w: 0.00000006590813} scale: {x: 1, y: 1, z: 1} - name: Bip001 L Calf parentName: position: {x: -485.43723, y: -0.0000074505806, z: 0} rotation: {x: 6.839683e-14, y: 2.1144782e-14, z: 0.09983345, w: 0.9950042} scale: {x: 1, y: 1, z: 1} - name: Bip001 L Foot parentName: position: {x: -485.437, y: -0.0000009313226, z: 0} rotation: {x: -0.0000000021847177, y: -0.000000043656755, z: -0.049979176, w: 0.99875027} scale: {x: 1, y: 1, z: 1} - name: Bip001 L Toe0 parentName: position: {x: -111.65046, y: 143.6893, z: 0} rotation: {x: -0.00000001545431, y: 0.00000001545431, z: -0.7071068, w: 0.7071068} scale: {x: 0.99999994, y: 1, z: 0.99999994} - name: Bip001 L Toe0Nub parentName: position: {x: -14.563099, y: 0, z: 0} rotation: {x: -9.553415e-16, y: -5.849779e-32, z: 1, w: -6.123234e-17} scale: {x: -0.99999994, y: -1, z: -0.99999994} - name: Bip001 R Thigh parentName: position: {x: 111.65047, y: 0.22317457, z: -97.08734} rotation: {x: -0.050376862, y: 0.9987303, z: 0.0000013365978, w: 0.00000006590813} scale: {x: 1, y: 1, z: 1} - name: Bip001 R Calf parentName: position: {x: -485.43723, y: 0, z: 0} rotation: {x: 6.839683e-14, y: 2.1144782e-14, z: 0.09983345, w: 0.9950042} scale: {x: 1, y: 1, z: 1} - name: Bip001 R Foot parentName: position: {x: -485.43704, y: -0.0000027939677, z: 0} rotation: {x: -0.0000000021847177, y: -0.000000043656755, z: -0.049979176, w: 0.99875027} scale: {x: 1, y: 1, z: 1} - name: Bip001 R Toe0 parentName: position: {x: -111.65046, y: 143.6893, z: 0} rotation: {x: -0.00000001545431, y: 0.00000001545431, z: -0.7071068, w: 0.7071068} scale: {x: 0.99999994, y: 1, z: 0.99999994} - name: Bip001 R Toe0Nub parentName: position: {x: -14.563099, y: 0, z: 0} rotation: {x: 1.6970273e-30, y: -9.553415e-16, z: 1.776357e-15, w: 1} scale: {x: 0.99999994, y: 1, z: 0.99999994} - name: Bip001 Spine1 parentName: position: {x: -168.28465, y: -0.1340008, z: -0.00000037166447} rotation: {x: -3.0117673e-14, y: 0, z: -0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Bip001 Spine2 parentName: position: {x: -168.28465, y: -0.1340008, z: -0.0000003716647} rotation: {x: -3.0117673e-14, y: 0, z: -0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Bip001 Neck parentName: position: {x: -168.28477, y: -0.05798112, z: -0.00000016081626} rotation: {x: -3.0117673e-14, y: 0, z: -0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Bip001 Head parentName: position: {x: -72.815414, y: -0.00000011641532, z: -4.440892e-13} rotation: {x: -7.265599e-14, y: -0.0000000011042733, z: 0.00039883057, w: 0.99999994} scale: {x: 1, y: 1, z: 1} - name: Bip001 HeadNub parentName: position: {x: -228.15526, y: 0, z: 4.7433845e-17} rotation: {x: -4.1174657e-20, y: -3.3881318e-21, z: -1.39505e-40, w: 1} scale: {x: 1, y: 0.99999994, z: 0.99999994} - name: Bip001 L Clavicle parentName: position: {x: -0, y: 0.057886936, z: 33.980583} rotation: {x: -0.7071067, y: -0.00028251784, z: 0.70710677, w: -0.0002805408} scale: {x: 1, y: 1, z: 1} - name: Bip001 L UpperArm parentName: position: {x: -126.21346, y: 0, z: 0} rotation: {x: 0.04997801, y: -0.0068539144, z: -0.0003430694, w: 0.9987267} scale: {x: 1, y: 0.99999994, z: 0.99999994} - name: Bip001 L Forearm parentName: position: {x: -291.26215, y: 0, z: 0} rotation: {x: -0.00042375075, y: 0.0042238, z: 0.038516715, w: 0.999249} scale: {x: 1.0000001, y: 1, z: 1.0000001} - name: Bip001 L Hand parentName: position: {x: -291.26227, y: -0.000014901161, z: 0} rotation: {x: -0.7068252, y: 0.000000002633129, z: -0.0000000026352267, w: 0.7073883} scale: {x: 1, y: 1, z: 1.0000001} - name: Bip001 L Finger0 parentName: position: {x: -84.9514, y: -0.048309565, z: -60.67963} rotation: {x: 0.38142547, y: -0.33496422, z: 0.15821245, w: 0.84692526} scale: {x: 1, y: 1, z: 1.0000001} - name: Bip001 L Finger01 parentName: position: {x: -30.339718, y: -0.000029802322, z: -0.000029802322} rotation: {x: -0.000000007450579, y: -0.0000008642671, z: -0.037768252, w: 0.99928653} scale: {x: 1.0000001, y: 0.99999994, z: 0.99999994} - name: Bip001 L Finger02 parentName: position: {x: -30.339836, y: 0.0000074505806, z: 0.000014901161} rotation: {x: 0.000000059604638, y: 0.0000013411044, z: -0.037771154, w: 0.9992864} scale: {x: 0.9999999, y: 1, z: 1.0000001} - name: Bip001 L Finger0Nub parentName: position: {x: -30.339897, y: -0.000014901161, z: 0} rotation: {x: 0.0000000074505797, y: 0.0000000074505797, z: -0.000000014901159, w: 1} scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001} - name: Bip001 L Finger1 parentName: position: {x: -121.35923, y: -0.02899766, z: -36.40777} rotation: {x: -0.00039815946, y: 0.0000000037238068, z: 0.000000003726773, w: 0.99999994} scale: {x: 1, y: 1.0000001, z: 1.0000001} - 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