using System; using System.Text.RegularExpressions; using UnityEngine; using UnityEditor; namespace TapjoyEditor { internal static class Utils { public static bool IsSupportedBuildTarget(BuildTarget buildTarget) { switch (buildTarget) { case BuildTarget.Android: case BuildTarget.iOS: return true; default: return false; } } #region UnityVersion static Version unityVersion; internal static Version UnityVersion { get { if (unityVersion == null) { try { unityVersion = new Version(Regex.Match(Application.unityVersion, "^[0-9]+(\\.[0-9]+){1,3}").Value); } catch (Exception e) { #if DEBUG Debug.LogException(e); #endif unityVersion = new Version(); } } return unityVersion; } } #endregion } }