using UnityEngine.UIElements;
namespace io.github.hatayama.uLoopMCP
{
///
/// UI section displaying server running status.
/// Part of McpEditorWindowUI's component hierarchy.
///
public class ServerStatusSection
{
private readonly Label _statusValueLabel;
private readonly VisualElement _statusIndicator;
private ServerStatusData _lastData;
public ServerStatusSection(VisualElement root)
{
_statusValueLabel = root.Q