var s=UnityEditor.AssetDatabase.LoadAssetAtPath("Assets/ABPackage/pkgPrepare/Export/GuidanceConfig.asset"); var groups=s.guidanceGroupDefines.Where(g=>g.guidanceDefines.Any(n=>n.panelName=="FishingPanel"||n.panelName=="FishingPanel_Advanced"||n.panelName=="FishingRewardPanel")).OrderBy(g=>g.groupName.ToString(),System.StringComparer.Ordinal).ToArray(); return string.Join("\n",groups.Select(g=>UnityEngine.JsonUtility.ToJson(g)));