using asap.core; if(GContext.container==null)return "Game container unavailable after stop"; try { var d=GContext.container.Resolve(); return new{postStopObservationOnly=true,ready=GContext.Ready,item=d.fishItem?.ID,subtype=d.fishItem?.SubType,fish=d.curFishData?.ID,free=d.IsFree,retry=d.IsRetry,duel=d.IsDuel,map=d.MapId}; } catch(System.Exception e){return "Post-stop game data unavailable: "+e.Message;}