if (!UnityEngine.Application.isPlaying) return "Refused: not playing"; var target = UnityEngine.GameObject.Find("PFLoginAct(Clone)/CustomId/Dialog/ContentArea/InputField (Legacy)"); if (target == null || !target.activeInHierarchy) return "Refused: active login input not found"; var field = target.GetComponent(); if (field == null) return "Refused: wrong component"; field.text = "not-an-id"; return "Active login input set to not-an-id; no submit";